/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
 * and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_QUERYITEMUSAGEACTION_H
#define _PLAYERBOT_QUERYITEMUSAGEACTION_H

#include "InventoryAction.h"

class Quest;
class PlayerbotAI;

struct ItemTemplate;
struct QuestStatusData;

class QueryItemUsageAction : public InventoryAction
{
public:
    QueryItemUsageAction(PlayerbotAI* botAI, std::string const name = "query item usage") : InventoryAction(botAI, name)
    {
    }

    bool Execute(Event event) override;

protected:
    uint32 GetCount(ItemTemplate const* item);
    std::string const QueryItem(ItemTemplate const* item, uint32 count, uint32 total);
    std::string const QueryItemUsage(ItemTemplate const* item);
    std::string const QueryItemPrice(ItemTemplate const* item);
    std::string const QueryQuestItem(uint32 itemId, Quest const* questTemplate, QuestStatusData const* questStatus);
    std::string const QueryQuestItem(uint32 itemId);

private:
    std::ostringstream out;
};

#endif
