/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
 * and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#include "DuelStrategy.h"

#include "Playerbots.h"

void DuelStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    PassTroughStrategy::InitTriggers(triggers);

    triggers.push_back(
        new TriggerNode("duel requested", NextAction::array(0, new NextAction("accept duel", relevance), nullptr)));
    triggers.push_back(
        new TriggerNode("no attackers", NextAction::array(0, new NextAction("attack duel opponent", 70.0f), nullptr)));
}

DuelStrategy::DuelStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}

void StartDuelStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}

StartDuelStrategy::StartDuelStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
