/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
 * and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_POSSIBLERPGTARGETSVALUE_H
#define _PLAYERBOT_POSSIBLERPGTARGETSVALUE_H

#include "NearestUnitsValue.h"
#include "PlayerbotAIConfig.h"

class PlayerbotAI;

class PossibleRpgTargetsValue : public NearestUnitsValue
{
public:
    PossibleRpgTargetsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->rpgDistance);

    static std::vector<uint32> allowedNpcFlags;

protected:
    void FindUnits(std::list<Unit*>& targets) override;
    bool AcceptUnit(Unit* unit) override;
};

#endif
