#ifndef _PLAYERBOT_RAIDULDUARACTIONS_H
#define _PLAYERBOT_RAIDULDUARACTIONS_H

#include "Action.h"
#include "MovementActions.h"
#include "AttackAction.h"
#include "GenericActions.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "RaidUlduarScripts.h"
#include "RaidUlduarBossHelper.h"

// just for test
// class TryToGetBossAIAction : public Action
// {
// public: 
//     TryToGetBossAIAction(PlayerbotAI* ai) : Action(ai, "try to get boss ai") {}

// public:
//     virtual bool Execute(Event event);
// };

#endif